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In development Android

YARIK: Idle Boss Hunt

Giant bosses pour out of the Rift. Find what hurts them — and what heals them.

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YARIK: Idle Boss Hunt cover art

About the game

Tap the boss. Read the boss. Beat the boss.

One night the sky above the village tears open: the Rift. Its energy twists the creatures of the world into giant monsters, and the Wardens step through to hunt them. You lead them — the Warden swings a sword with every tap, and six heroes fight alongside, even while you're away.

What makes YARIK different is that every boss reacts. One is weak to fire, another shrugs off lightning, and some are healed by the very damage you're dealing. Poison against the Swamp Mother? It feeds her. Every hero has three skills, each with its own damage type, so the answer is never just "more damage" — it's the right damage.

How a hunt works

  1. Fight. Tap to strike while your heroes attack on their own. Every boss climbs through tiers and evolves twice: a new name, a new look and new reactions.
  2. Discover. Watch the numbers. A reaction you uncover is written into the boss's page — Weak, Resistant, Immune or Absorb.
  3. Adapt. Switch a hero's skill with one tap. Each character remembers the right skill for each boss.
  4. Grow. Level up, unlock talent chains, craft gear at the Forge from boss materials and push into the next region.

Sixteen bosses, three evolutions each, all the way to the Rift Lord. Then descend into the Rift itself for short, all-out tap challenges.

Fact sheet

  • Status In development
  • Platforms Android
  • Engine Godot 4
  • Languages English, Türkçe
  • Developer GlintByte
  • Privacy Policy

Features

What's in the box

Every boss reacts

Each boss is Weak, Resistant, Immune or Absorb against every damage type — and Absorb heals it. Find out which, and the fight changes.

Three skills, one tap

Physical, Poison, Fire, Ice and Lightning: every character carries three skills of different types. Switch with a tap; each boss is remembered.

16 bosses, 3 evolutions

From the Mud Giant to the Rift Lord, every boss evolves twice with a new name, look and reactions, then rises in its Exalted form.

The Warden and six heroes

Tap to swing the Warden's sword while the Guardian, Archer, Alchemist, Pyromancer, Storm Shaman and Shadow Assassin fight on their own.

Forge from boss materials

Every boss drops its own material. Craft and upgrade 16 weapons and 16 charms for the Warden, and unlock a gear set for every hero.

Descend into the Rift

Thirty-second floors with one character and no auto-attacks: build a combo, hit the weak point, beat the floor's modifiers and earn relics.

Codex and mastery

Discover every reaction and loot of a boss to complete its Codex page for permanent bonus damage. Beat Exalted forms to unlock masteries.

Keeps hunting while you're away

Heroes fight on for up to 8 hours while the game is closed. Three daily quests, no sign-up, and it plays offline — leaderboards and cloud save when you're connected. English and Turkish.

Gallery

Screenshots

Behind the scenes

Devlogs about this game

All posts
Devlog YARIK: Idle Boss Hunt

YARIK devlog #3: Into the Rift

The main game plays itself. The Rift doesn't. Thirty seconds, one character, no auto-attacks — how we turned a too-easy side mode into the most active part of YARIK.

4 min read
Devlog YARIK: Idle Boss Hunt

YARIK devlog #2: The robot that plays for four hours

Balancing an idle game by hand means playing for days after every change. So YARIK has a simulator that runs the real combat code without a screen. Here's what it told us — including what's still wrong.

3 min read
Devlog YARIK: Idle Boss Hunt

YARIK devlog #1: Every power has a price

Our new game is an idle boss hunt, and idle games usually end in one answer: more damage. YARIK's answer is different — every boss reacts to every damage type, and some of them heal from yours.

3 min read