GlintByte — game and app studio
One more run.
An independent studio from Türkiye. Games on PC and mobile, apps next.
The games
What we're building
Fast runs, readable art, builds that break the rules. Every project starts as a prototype and ships when it is fun.
YARIK: Idle Boss Hunt
Giant bosses pour out of the Rift. Find what hurts them — and what heals them.
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The studio
Built in-house, start to finish
GlintByte is an independent game and app studio. Handcrafted games, sharp tools, and runs that respect your time.
Design, code, art and sound all happen under one roof. That keeps the work sharp, strange and honest.
From the studio
Latest devlogs
Orbit Swarm is out now on Google Play
Our pixel-art space roguelite has landed on Android. Pick a ship, chart the Star Map and fight through 30 waves to the Overlord.
Mutaspire devlog #3: The Rot, and why the doors open at 70%
A roguelite needs pressure, but pressure that kills you feels cheap. How the Rot keeps you moving without being unfair — and the "kill everything" rule that playtesting talked us out of.
YARIK devlog #3: Into the Rift
The main game plays itself. The Rift doesn't. Thirty seconds, one character, no auto-attacks — how we turned a too-easy side mode into the most active part of YARIK.
Stay in the loop
Watch the next build take shape
Clips, work-in-progress art and release dates land on social first. No newsletter yet — follow along instead.