The studio
The studio behind the games
GlintByte is an independent game and app studio. Design, code, art and sound all come from the same place — which is slower, but it keeps every project honest.
It started the way most of these things start: small prototypes, late nights, and games shared with whoever would play them. ArmoryWar went up on itch.io. People played it. That was enough reason to give the whole thing a proper name.
GlintByte is that name — and this site is where the work lives from now on: the games, the apps, the devlogs, and whatever comes next.
How we work
Three rules
Runs, not grinds
A game should give you something interesting in fifteen minutes. If a run drags, it gets cut.
Readable by design
Style serves clarity, not nostalgia. You should always be able to tell what is about to hit you.
Built in the open
Work-in-progress clips, broken builds and design dead-ends go into the devlog. Shipping is part of the process, not the end of it.
Fact sheet
- Studio GlintByte
- Based in Türkiye
- Focus Games and apps
- Engine Godot 4
- Contact [email protected]
The games
Orbit Swarm
Command your ship. Survive the swarm.
View gameYARIK: Idle Boss Hunt
Giant bosses pour out of the Rift. Find what hurts them — and what heals them.
View gameArmory War
Build the perfect loadout. Then watch it fight.
View gameMutaspire
A tiny creature. An endless spire. Every death changes you.
View game