Armory War devlog #4: From mouse to thumb: Armory War on Android
Armory War was built for a mouse. Here is how it became a touch game, and the bug you only get on a phone.
About the game
Armory War is a pixel-art auto-battler roguelite. You never swing the sword — you choose it. Pick a champion, gear them up across twelve equipment slots, forge, socket and star your items, and then send them into a fully automatic battle. Every win and every loss belongs to your build.
Free to play, playable offline, no account needed.
| Pack | Style |
|---|---|
| Ironclad | Plain steel, and plenty of it |
| Nightblade | Precision, and never being there |
| Arcanum | Thin robes, sharp minds |
| Tempest | Hit first, hit often, don't get hit |
| Emberforge | Everything into the swing |
| Bloodpact | Their HP is your HP |
| Sanctum | Refuse to die |
| Venom | Let the fight rot |
Wear enough pieces from one pack and its set bonus switches on — picking packs is a build decision, not just a filter.
| Fight | Boss | Signature |
|---|---|---|
| 5 | Ironjaw the Unmoved | Bulwark — gains armor every 10 seconds |
| 10 | Ashen Warden | Enrage — hits 50% harder below half health |
| 15 | Vaultkeeper Morr | Cleanse — burns off every debuff every 15 seconds |
| 20 | Stormcaller Vess | Sap — drains your stamina every 8 seconds |
| 25 | Stormmaw, the Abyssal Wyrm | Impatience — the storm breaks at 35 seconds instead of 60 |
Each boss announces itself in the shop before the fight — while you still have gold to answer it.
5WN2. Share it and a friend gets
the same shops and the same enemies.Fact sheet
Features
The fight plays itself. Every decision is made in the shop.
Warrior, Mage, Archer and Rogue, each with a passive that changes the run.
Choose your own item pool and chase set bonuses across 12 slots.
Fuse items to the next rarity, set Stones and push stars up to ★15.
Five lives, a boss every fifth fight and a storm that ends every stalemate.
No account needed. Shareable seeds and 8 Ascension tiers.
Behind the scenes
Armory War was built for a mouse. Here is how it became a touch game, and the bug you only get on a phone.
The dotted i, a font that ate three letters, word order and grammar that depends on the name: localisation bugs no test can see.
BalanceSim plays hundreds of runs for us. It caught seeds quietly making the game harder and a final boss that wasn't the hardest fight.