Devlog

Hello from GlintByte

News 1 min read

The studio has a name, a logo and now a home. Here is what this site is for and what is coming next.

This is the first post on glintbyte.net, so it may as well explain what the site is for.

Until now the games went out wherever they fit — a build on itch.io, a clip on Instagram, a link sent to a friend. That worked while everything was a side project. It stops working the moment you want people to be able to find you twice.

So: one place. Games live under Games, with a page each, the platforms they run on and where to get them. Progress goes in the Devlog — not polished announcements, but the actual state of things, including the parts that break.

What's next

Orbit Swarm is the current project: a space survivor roguelite where your weapons orbit you instead of pointing where you aim. Thirty waves, a branching planet map, and a shop between waves. It is not finished. When it is, it will be announced here first.

Armory War has an early build on itch.io, and the Android version is on its way to Google Play.

That's the whole plan. See you in the next one.

Keep reading

More from the devlog

Release Orbit Swarm

Orbit Swarm is out now on Google Play

Our pixel-art space roguelite has landed on Android. Pick a ship, chart the Star Map and fight through 30 waves to the Overlord.

1 min read
Devlog Mutaspire

Mutaspire devlog #3: The Rot, and why the doors open at 70%

A roguelite needs pressure, but pressure that kills you feels cheap. How the Rot keeps you moving without being unfair — and the "kill everything" rule that playtesting talked us out of.

2 min read
Devlog YARIK: Idle Boss Hunt

YARIK devlog #3: Into the Rift

The main game plays itself. The Rift doesn't. Thirty seconds, one character, no auto-attacks — how we turned a too-easy side mode into the most active part of YARIK.

4 min read