Mutaspire devlog #1: What you see is your power
Our new game starts with one rule: every power Muta has must be visible on Muta. Here's how a pile of separate sprites turns a tiny larva into thousands of different creatures.
Meet Muta: a small, round, blind larva, born at the bottom of a tower that breathes. Muta has one goal — climb — and one talent: whatever it defeats, it can wear.
Beat a grasshopper-like bug and you might get its leg: now you double jump. A beetle's wing lets you glide. A rivet turret's barrel replaces your head and your spit becomes machine-gun fire. That's the whole hook of Mutaspire, and it comes from the first of our four design pillars:
What you see is your power. You should be able to read your build without opening a menu.
Five slots, four families
Muta has five body slots — Head, Arms, Legs, Back, Body — and each slot holds one part. The Head is your main attack, the Legs change how you jump, the Back is your mid-air ability, the Arms add a second attack or a defence, and the Body is a passive.
Parts come in four families, one per zone: Bug (speed and bites), Fungus (poison and clouds), Machine (bullets and armour) and Crystal (crits and bouncing lasers). Bosses drop a fifth kind, Ancient parts, that a whole build can grow around.
Find the same part again and it levels up. At Lv3 it evolves: a new effect and a new look.
Why it doesn't take ten thousand drawings
If every combination needed its own animated character, this would be impossible for a solo developer. So Muta is never drawn as one picture. The body is one sprite with five anchor points, and every part is its own small sprite that snaps onto its anchor and moves with it. Twenty-four parts on four body forms give an enormous number of creatures from a few dozen drawings.
When a part attaches, it snaps on with a little glint — the same sparkle that's in the GlintByte logo.
Pure or mixed?
Wearing three parts from one family gives a set bonus — a Bug set makes you faster with every kill, a Fungus set makes your poison stack twice as hard. Or go the other way: parts from four different families make Muta a Chimera, which gets every family's bonus at half strength. Filling all five slots from one family — a Pure Form — is one of the hardest achievements in the game.
And then there are the things we don't tell you. Certain pairs of parts unlock a hidden mutation — there are twelve of them. The first time you find one, the screen says NEW MUTATION! and it goes into your Genome Book. We're not listing them here either.
Next time: how the spire itself is built — out of text files.