Devlog

Notes from the workbench

Progress updates, design decisions and the occasional bug story.

Release Orbit Swarm

Orbit Swarm is out now on Google Play

Our pixel-art space roguelite has landed on Android. Pick a ship, chart the Star Map and fight through 30 waves to the Overlord.

1 min read
Devlog Mutaspire

Mutaspire devlog #3: The Rot, and why the doors open at 70%

A roguelite needs pressure, but pressure that kills you feels cheap. How the Rot keeps you moving without being unfair — and the "kill everything" rule that playtesting talked us out of.

2 min read
Devlog YARIK: Idle Boss Hunt

YARIK devlog #3: Into the Rift

The main game plays itself. The Rift doesn't. Thirty seconds, one character, no auto-attacks — how we turned a too-easy side mode into the most active part of YARIK.

4 min read
Devlog YARIK: Idle Boss Hunt

YARIK devlog #2: The robot that plays for four hours

Balancing an idle game by hand means playing for days after every change. So YARIK has a simulator that runs the real combat code without a screen. Here's what it told us — including what's still wrong.

3 min read
Devlog YARIK: Idle Boss Hunt

YARIK devlog #1: Every power has a price

Our new game is an idle boss hunt, and idle games usually end in one answer: more damage. YARIK's answer is different — every boss reacts to every damage type, and some of them heal from yours.

3 min read
Devlog Mutaspire

Mutaspire devlog #2: A spire made of text files

Every floor of Mutaspire is stacked from small hand-made rooms written as plain text. Here's why we chose ASCII over a level editor, and how a seed turns them into forty different floors.

2 min read
Devlog Mutaspire

Mutaspire devlog #1: What you see is your power

Our new game starts with one rule: every power Muta has must be visible on Muta. Here's how a pile of separate sprites turns a tiny larva into thousands of different creatures.

2 min read
News

Hello from GlintByte

The studio has a name, a logo and now a home. Here is what this site is for and what is coming next.

1 min read